Leaving Cert Computer Science – Strand 3 Part 1 – Computer science in practice

Leaving Certificate Computer Science Off-Site

Strand 3 – Part 1 Computer science in practice – Interactive information systems + Analytics

This one day workshop will be run on a Saturday to facilitate teachers and principals to travel and give the attendees the tools, skills, material and confidence to delivery.

What will be covered?

Applied learning task 1: Interactive information systems 
Design is one of the key practices and principles of computer science. As designers and creators of technology, students can be innovative and expressive through the creation of artefacts. Computer science is also an information-intensive discipline that involves the selection, evaluation, recording and presentation of information. In this applied learning task, students will develop an interactive website that can display information (either local or remote data) from a database to meet a set of user needs. Through planning and designing an infrastructure that can display data, students will develop their knowledge of the role computing systems can play in communicating with and providing information about the world around them.
Students learn about Elements Students should be able to Material Action
1. Information systems, User centred design, Web design 3.1 Understand and list user needs/requirements before defining a solution Supplied Supplied
2. File systems and relational databases 3.2 Create a basic relational database to store and retrieve a variety of forms of data types Supplied Supplied
3. Design process 3.3 Use appropriate programming languages to develop an interactive website that can display information from a database that meets a set of users’ needs Supplied Supplied
Applied learning task 2: Analytics
Hypothesising, making predictions, examining evidence, recognising patterns and reaching conclusions are at the heart of computer science. In this applied learning task, students will identify an interdisciplinary topic, develop a hypothesis and utilise existing resources to highlight the salient information and inform future decisions. By identifying, analysing, and deconstructing a problem, students will deepen their understanding of practices and principles of computer science.
Students learn about Elements Students should be able to Material Action
1. Analytics; Abstraction 3.4 Develop algorithms that can find the frequency, mean, median and mode of a data set Supplied Supplied
2. Data collection and analysis 3.5 Structure and transform raw data to prepare it for analysis Supplied Supplied
3. Interpretation of data 3.6 Represent data to effectively communicate in a graphical form Supplied Supplied
4. Algorithms 3.7 Use algorithms to analyse and interpret data in a way that informs decision-making Supplied Supplied

Notepad++ & Python all are available free from HERE
To get the most from the day you will need to download the following programmes onto your laptop:You will need a laptop on the day!

We also cover this material as an in-house option where we visit your school. For further information please email trevor@computingatschools.ie 

Next Workshop

Locations:           Venue:                                           Dates:                                      Day:

Dublin                   Talbot Hotel Stillorgan                   14th March 2020                    Saturday

To Book Click HERE

Further Workshops

We are continuously receiving inquiries about the next upcoming Phase 1 workshop. This will be scheduled based on demand. If you are interested please forward an email to trevor@computingatschools.ie stating your location of preference. Limerick, Cork or Dublin.

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