Leaving Cert Computer Science – Strand 3 Part 2 – Computer science in practice

Leaving Certificate Computer Science Off-Site

Strand 3 – Part 2 –  Computer science in practice – Modelling and simulation + Embedded systems

This one day workshop will be run on a Saturday to facilitate teachers and principals to travel and give the attendees the tools, skills, material and confidence to delivery.

What will be covered?

Applied learning task 3: Modelling and simulation
Modelling, programming, and coding require careful analysis of patterns and relationships to solve problems. In this applied learning task, students will engage with a problem that is difficult to solve analytically, but that is amenable to a solution using simulation or modelling. Students will develop a computer system that simulates or models the problem. Engaging with a problem in this way will heighten students’ awareness and understanding of how algorithms can be used across a wide range of disciplines and subjects.
Students learn about Elements Students should be able to Material Action
1. Modelling/simulation; Abstraction; Algorithms 3.8 Develop a model that will allow different scenarios to be tested Supplied Supplied
3.9 Analyse and interpret the outcome of simulations both before and after modifications have been made Supplied Supplied
3.10 explain the benefits of using agent-based modelling and how it can be used to demonstrate emergent behaviours Supplied Supplied
Applied learning task 4: Embedded systems
The design and application of computer hardware and software are a central part of computer science. In this applied learning task, students will implement a microprocessor system that uses sensors and controls digital inputs and outputs as part of an embedded system. By building the component parts of a computer system, students will deepen their understanding of how computers work and how they can be embedded in our everyday environments.
Students learn about Elements Students should be able to Material Action
1. Embedded systems 3.11 Use and control digital inputs and outputs within an embedded system Supplied Supplied
2. Computing inputs and outputs 3.12 Measure and store data returned from an analogue input Supplied Supplied
3. Computer systems 3.13 Develop a program that utilises digital and analogue inputs Supplied Supplied
4. Design process 3.14 Design automated applications using embedded systems Supplied Supplied

You will need a laptop on the day!

To get the most from the day you will need to download the following programmes onto your laptop:

Notepad++ & Python all are available free from HERE

We also cover this material as an in-house option where we visit your school. For further information please email trevor@computingatschools.ie 

Next Workshop

Locations:           Venue:                                           Dates:                                      Day:

Limerick                Maldron Hotel Limerick                   9th May 2020                    Saturday

To Book Click HERE

Further Workshops

We are continuously receiving inquiries about the next upcoming Phase 1 workshop. This will be scheduled based on demand. If you are interested please forward an email to trevor@computingatschools.ie stating your location of preference. Limerick, Cork or Dublin.

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