Leaving Certificate Computer Science Off-Site
Strand 3 – Part 2 – Computer science in practice – Modelling and simulation + Embedded systems
This one day workshop will be run on a Saturday to facilitate teachers and principals to travel and give the attendees the tools, skills, material and confidence to delivery.
What will be covered?
Applied learning task 3: Modelling and simulation | ||||
Modelling, programming, and coding require careful analysis of patterns and relationships to solve problems. In this applied learning task, students will engage with a problem that is difficult to solve analytically, but that is amenable to a solution using simulation or modelling. Students will develop a computer system that simulates or models the problem. Engaging with a problem in this way will heighten students’ awareness and understanding of how algorithms can be used across a wide range of disciplines and subjects. | ||||
Students learn about | Elements | Students should be able to | Material | Action |
1. Modelling/simulation; Abstraction; Algorithms | 3.8 | Develop a model that will allow different scenarios to be tested | Supplied | Supplied |
3.9 | Analyse and interpret the outcome of simulations both before and after modifications have been made | Supplied | Supplied | |
3.10 | explain the benefits of using agent-based modelling and how it can be used to demonstrate emergent behaviours | Supplied | Supplied | |
Applied learning task 4: Embedded systems | ||||
The design and application of computer hardware and software are a central part of computer science. In this applied learning task, students will implement a microprocessor system that uses sensors and controls digital inputs and outputs as part of an embedded system. By building the component parts of a computer system, students will deepen their understanding of how computers work and how they can be embedded in our everyday environments. | ||||
Students learn about | Elements | Students should be able to | Material | Action |
1. Embedded systems | 3.11 | Use and control digital inputs and outputs within an embedded system | Supplied | Supplied |
2. Computing inputs and outputs | 3.12 | Measure and store data returned from an analogue input | Supplied | Supplied |
3. Computer systems | 3.13 | Develop a program that utilises digital and analogue inputs | Supplied | Supplied |
4. Design process | 3.14 | Design automated applications using embedded systems | Supplied | Supplied |
You will need a laptop on the day!
To get the most from the day you will need to download the following programmes onto your laptop:
Notepad++ & Python all are available free from HERE
We also cover this material as an in-house option where we visit your school. For further information please email trevor@computingatschools.ie
Next Workshop
Locations: Venue: Dates: Day:
Limerick Maldron Hotel Limerick 9th May 2020 Saturday
To Book Click HERE
Further Workshops
We are continuously receiving inquiries about the next upcoming Phase 1 workshop. This will be scheduled based on demand. If you are interested please forward an email to trevor@computingatschools.ie stating your location of preference. Limerick, Cork or Dublin.